Released on 10/
...
24/2024
Release Notes
CLI
Added
--calc_shading_normals
flag which recalculates smooth shading normals from geometryAdded
--activate_license
,--license_key
,--license_file
,--license_activation_file
and--license_activation_request_path
CLI options to make it possible to activate the license without interactive user inputAdded
--skip_degen_fixing
flag
Improvements
Major memory usage optimization - up to 50% less memory usage on geometry heavy assets
Statically linking libxml2 on Linux
-o
now takes any output format, not just .glb/.gltf. glTF export is now optionalImplemented faster and more stable triangle-triangle intersection algorithm
Image types are now detected from image data, not from file extensions or other sources
Major optimizations when models have a lot of degenerate triangles
Major optimization to texture filling when assets have tens of thousands of meshes
Bugfixes
Fixed a crash in camera transform freezing
Fixed the issue with stale collocated cache in small feature baking
Fixed image scaling crash in USD output
Fix decimation artefacts on UV boundaries when baking is not enabled
Fix inaccurate handling of 0-determinant transforms in FBX input
Fixed multiple bugs in USD material reading
...