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Released on 10/

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24/2024

Release Notes

  • CLI

    • Added --calc_shading_normals flag which recalculates smooth shading normals from geometry

    • Added --activate_license, --license_key, --license_file, --license_activation_file and --license_activation_request_path CLI options to make it possible to activate the license without interactive user input

    • Added --skip_degen_fixing flag

  • Improvements

    • Major memory usage optimization - up to 50% less memory usage on geometry heavy assets

    • Statically linking libxml2 on Linux

    • -o now takes any output format, not just .glb/.gltf. glTF export is now optional

    • Implemented faster and more stable triangle-triangle intersection algorithm

    • Image types are now detected from image data, not from file extensions or other sources

    • Major optimizations when models have a lot of degenerate triangles

    • Major optimization to texture filling when assets have tens of thousands of meshes

  • Bugfixes

    • Fixed a crash in camera transform freezing

    • Fixed the issue with stale collocated cache in small feature baking

    • Fixed image scaling crash in USD output

    • Fix decimation artefacts on UV boundaries when baking is not enabled

    • Fix inaccurate handling of 0-determinant transforms in FBX input

    • Fixed multiple bugs in USD material reading

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