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Features
MeshOptimizer now supports OBJ input
Improvements
Limited AO baking resolution, which drastically improves AO run time
Minor Mo::Scene → glTF loading optimizations
DebugUtils improvements
Rectangle packing heuristic now use UV rectangle circumference instead of area
Better multithreaded performance for triangle crossing checks in decimation
Decimation performance improvements
Bug fixes
Fixed parallel geometry thread synchronization
Fixed uninitialized values in visibility expansion
Fixed setting transparent materials as double sided
Reduced the amount of PNG compression for better visual results
Stricter crossing checks for triangles in decimation
Improved direction of raycast directions for baking
System Requirements
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