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  • Features

    • MeshOptimizer now supports OBJ input

  • Improvements

    • Limited AO baking resolution, which drastically improves AO run time

    • Minor Mo::Scene → glTF loading optimizations

    • DebugUtils improvements

    • Rectangle packing heuristic now use UV rectangle circumference instead of area

    • Better multithreaded performance for triangle crossing checks in decimation

    • Decimation performance improvements

  • Bug fixes

    • Fixed parallel geometry thread synchronization

    • Fixed uninitialized values in visibility expansion

    • Fixed setting transparent materials as double sided

    • Reduced the amount of PNG compression for better visual results

    • Stricter crossing checks for triangles in decimation

    • Improved direction of raycast directions for baking

System Requirements

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